Wednesday, February 7, 2018

Artist of the day, February 7: Rafael Lozano-Hemmer, Mexican-Canadian electronic artist

Rafael Lozano-Hemmer (1967) is a Mexican-Canadian electronic artist who works with ideas from architecture, technological theater and performance. He holds a Bachelor of Science in Physical Chemistry from Concordia University in Montreal. Currently, Lozano-Hemmer lives and works in Montreal and Madrid.

As electronic artist, he develops interactive installations that are at the intersection of architecture and performance art. His main interest is in creating platforms for public participation, by perverting technologies such as robotics, computerized surveillance or telematic networks. Inspired by phantasmagoria, carnival and animatronics, his light and shadow works are "antimonuments for alien agency".

His large-scale interactive installations have been commissioned for events such as the Millennium Celebrations in Mexico City (1999), the Cultural Capital of Europe in Rotterdam (2001), the UN World Summit of Cities in Lyon (2003), the opening of the YCAM Center in Japan (2003), the Expansion of the European Union in Dublin (2004), the memorial for the Tlatelolco Student Massacre in Mexico City (2008), the Winter Olympics in Vancouver (2010), and the pre-opening exhibition of the Guggenheim in Abu Dhabi (2015).

 Rafael Lozano-Hemmer was the first artist to officially represent Mexico at the Venice Biennale with a solo exhibition at Palazzo Soranzo Van Axel in 2007. He has also shown at Art Biennials and Triennials in Havana, Istanbul, Kochi, Liverpool, Montréal, Moscow, New Orleans, Seville, Seoul, Shanghai, Singapore and Sydney. He has received two BAFTA British Academy Awards for Interactive Art in London, a Golden Nica at the Prix Ars Electronica in Austria, "Artist of the year" Rave Award from Wired Magazine, a Rockefeller fellowship, the Trophée des Lumières in Lyon, an International Bauhaus Award in Dessau, the title of Compagnon des Arts et des Lettres du Québec in Quebec, and the Governor General's Award in Canada.

© 2018. All images are copyrighted © Rafael Lozano-Hemmer. The use of any image from this site is prohibited unless prior written permission from the artist is obtained.



2011, X is not the new Y
A small format artwork where over 500,000 combinations of proper names, companies and cities are presented as random inequalities by two electronic paper displays.

2010, Autopoiesis
When people look at themselves in this small mirror they see the word "Autopoiesis" projected on their forehead. The concept of self-creation described by Chilean biologists Maturana and Varela is an inspiration for all art that depends on participation to exist

2010, People on People
An installation designed to displace the public’s image in real-time, creating a platform for embodiment and interpenetration. The piece consists of floor-mounted projectors that cast the shadow of the public onto a wall and another set of hanging projectors which project images inside the shadows.

2000, 33 Questions per Minute
"33 Questions Per Minute" consists of a computer program which uses grammatical rules to combine words from a dictionary and generate 55 billion unique, fortuitous questions. The automated questions are presented at a rate of 33 per minute --the threshold of legibility-- on 21 tiny LCD screens encrusted on the support columns of the exhibition hall or mounted on a wall. The system will take over 3,000 years to ask all possible questions. A keyboard allows participants to log on to the building and add their own questions to the automatic flow
2000, 33 Questions per Minute
"33 Questions Per Minute" consists of a computer program which uses grammatical rules to combine words from a dictionary and generate 55 billion unique, fortuitous questions. The automated questions are presented at a rate of 33 per minute --the threshold of legibility-- on 21 tiny LCD screens encrusted on the support columns of the exhibition hall or mounted on a wall. The system will take over 3,000 years to ask all possible questions. A keyboard allows participants to log on to the building and add their own questions to the automatic flow

2013, Airborne Projection
“Airborne” was an interactive installation commissioned by the Chrysler Museum of Art to transform Norfolk’s public space into a poetic shadow play. Participants blocked the light of two projectors casting their shadows on a 900 sqm wall, and these were tracked by computerized surveillance systems. Out of the shadows emanated bellowing smoke which was mapped onto the wall and accumulated in it. Readable within the smoke were clouds of text, themselves turbulent, from salient poetic texts on light and shadow.

2016, Bilateral Time Slicer
A biometric tracking system finds the axis of symmetry of members of the public and splits a live camera image into two slices. With each new participant time slices are recorded and pushed aside. When no one is viewing the work, the slices close and rejoin creating a procession of past recordings.

2016, Bilateral Time Slicer
A biometric tracking system finds the axis of symmetry of members of the public and splits a live camera image into two slices. With each new participant time slices are recorded and pushed aside. When no one is viewing the work, the slices close and rejoin creating a procession of past recordings.

2007, Reporters With Borders
"Reporters With Borders" is a high resolution interactive display that simultaneously shows 864 video clips of news anchors taken from TV broadcasts in the United States and Mexico. As the viewer stands in front of the piece his or her silhouette is shown on the display and within it reporters begin to talk. Every 5 minutes the piece switches the video clips - from a database of 1600 - and classifies them along gender, race and country, so that for instance on the left there are only American reporters and on the right only Mexicans

2007, Blow Up
"Blow-up" is a high resolution interactive display that is designed to fragment a surveillance camera view into 2400 virtual cameras that zoom into the exhibition space in fluid and autonomous motion. Inspired by Antonioni, the piece is intended as a an exercise to underline the construction of presence through a simulated, live compound eye.

2015, Zoom Pavilion
Zoom Pavilion is an interactive installation that consists of immersive projection on three walls, fed by 12 computerized surveillance systems trained on the public. The piece uses face recognition algorithms to detect the presence of participants and record their spatial relationship within the exhibition space. Independent robotic cameras zoom in to amplify the images of the public with up to 35x magnification: the zooming sequences are disorienting as they change the entire image “landscape” from easily recognizable wide shots of the crowd to abstract close-ups.

2015, Zoom Pavilion
Zoom Pavilion is an interactive installation that consists of immersive projection on three walls, fed by 12 computerized surveillance systems trained on the public. The piece uses face recognition algorithms to detect the presence of participants and record their spatial relationship within the exhibition space. Independent robotic cameras zoom in to amplify the images of the public with up to 35x magnification: the zooming sequences are disorienting as they change the entire image “landscape” from easily recognizable wide shots of the crowd to abstract close-ups.

2015,  984x1984
“1984x1984" is the tenth piece in Lozano-Hemmer’s Shadow Box series of interactive displays with a built-in computerized tracking system. The piece shows a grid of thousands of random numbers extracted from addresses photographed by Google Street View. Scanned by Google from the front doors of buildings around the world, the numbers have an immense variety of fonts, colours, textures, and styles. As a viewer walks in front of the piece, his or her silhouette is represented within the display, and within its form, all numbers countdown to show the number 1984 repeated throughout. The piece was made as a homage to George Orwell’s eponymous dystopian novel, 30 years after his predicted date for the collapse of privacy

2010, People on People
An installation designed to displace the public’s image in real-time, creating a platform for embodiment and interpenetration. The piece consists of floor-mounted projectors that cast the shadow of the public onto a wall and another set of hanging projectors which project images inside the shadows

2007, Sustained Coincidence
"Sustained Coincidence" is an interactive installation activated by the spatial relationships of visitors within a gallery. The piece consists of a series of incandescent lightbulbs that light up in reaction to the participants’ positions, in such a way that the shadows cast on the opposing wall are always overlapping. The piece is inspired by the phantasmagorias on the one hand and surveillance and digital analysis on the other

2007, Sustained Coincidence
"Sustained Coincidence" is an interactive installation activated by the spatial relationships of visitors within a gallery. The piece consists of a series of incandescent lightbulbs that light up in reaction to the participants’ positions, in such a way that the shadows cast on the opposing wall are always overlapping. The piece is inspired by the phantasmagorias on the one hand and surveillance and digital analysis on the other

2011, The Year's Midnight
"The Year's Midnight" is an interactive installation that shows the viewers' image on screen, unprocessed, except for plumes of white or black smoke that emanate from their eye sockets until the whole display is filled with a dense smog. Live and recorded eyeballs extracted from the video accumulate on the bottom of the display, similar to traditional representations of St. Lucy. The project's name is the beginning of John Donne's "A Nocturnal Upon St. Lucy's Day, Being the Shortest Day", a mournful poem which inspires this work

2006, Third Person
"Third Person" is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary conjugated in the third person. The portrait of the viewer is drawn in real time by active words, which appear automatically to fill his or her silhouette. The collector may choose to display the words in English, Spanish or French, or a combination of the three languages

2006, Third Person
"Third Person" is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary conjugated in the third person. The portrait of the viewer is drawn in real time by active words, which appear automatically to fill his or her silhouette. The collector may choose to display the words in English, Spanish or French, or a combination of the three languages

2006, Third Person
"Third Person" is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary conjugated in the third person. The portrait of the viewer is drawn in real time by active words, which appear automatically to fill his or her silhouette. The collector may choose to display the words in English, Spanish or French, or a combination of the three languages

2011, The Year's Midnight
"The Year's Midnight" is an interactive installation that shows the viewers' image on screen, unprocessed, except for plumes of white or black smoke that emanate from their eye sockets until the whole display is filled with a dense smog. Live and recorded eyeballs extracted from the video accumulate on the bottom of the display, similar to traditional representations of St. Lucy. The project's name is the beginning of John Donne's "A Nocturnal Upon St. Lucy's Day, Being the Shortest Day", a mournful poem which inspires this work

2010, Pulse Index
"Pulse Index" is an interactive installation that records participants’ fingerprints at the same time as their heart rates. The piece displays data for the last 765 and over participants in a stepped display that creates a horizon line of skin. As new recordings are added, the oldest ones disappear, —a kind of memento mori. To participate, people introduce their finger into a custom-made sensor equipped with a digital microscope and a heart rate sensor; their fingerprint immediately appears on the largest cell of the display, pulsating to their heart beat.

2010, Pulse Index
"Pulse Index" is an interactive installation that records participants’ fingerprints at the same time as their heart rates. The piece displays data for the last 765 and over participants in a stepped display that creates a horizon line of skin. As new recordings are added, the oldest ones disappear, —a kind of memento mori. To participate, people introduce their finger into a custom-made sensor equipped with a digital microscope and a heart rate sensor; their fingerprint immediately appears on the largest cell of the display, pulsating to their heart beat.

2006, Pulse Room
"Pulse Room" is an interactive installation featuring one to three hundred clear incandescent light bulbs, 300 W each and hung from a cable at a height of three metres. The bulbs are uniformly distributed over the exhibition room, filling it completely. An interface placed on a side of the room has a sensor that detects the heart rate of participants. When someone holds the interface, a computer detects his or her pulse and immediately sets off the closest bulb to flash at the exact rhythm of his or her heart.

2010, Sandbox
Sandbox is a large-scale interactive installation created originally for Glow Santa Monica. The piece consists of two small sandboxes where one can see tiny projections of people who are at the beach. As participants reach out to touch these small ghosts, a camera detects their hands and relays them live to two of the world's brightest projectors, which hang from a boom lift and which project the hands over 8,000 square feet of beach. In this way people share three scales: the tiny sandbox images, the real human scale and the monstrous scale of special effects.

2005, Under Scan
"Under Scan" is a public art installation based on self-representation. Thousands of "video-portraits" taken in Derby, Leicester, Lincoln, Northampton and Nottingham are projected onto the ground; at first, the portraits are not visible because the space is flooded by white light coming from a high-powered projector. As people walk around the area, their shadows are cast on the ground, revealing the video-portraits in short sequences

2005, Under Scan
"Under Scan" is a public art installation based on self-representation. Thousands of "video-portraits" taken in Derby, Leicester, Lincoln, Northampton and Nottingham are projected onto the ground; at first, the portraits are not visible because the space is flooded by white light coming from a high-powered projector. As people walk around the area, their shadows are cast on the ground, revealing the video-portraits in short sequences

2005, Under Scan
"Under Scan" is a public art installation based on self-representation. Thousands of "video-portraits" taken in Derby, Leicester, Lincoln, Northampton and Nottingham are projected onto the ground; at first, the portraits are not visible because the space is flooded by white light coming from a high-powered projector. As people walk around the area, their shadows are cast on the ground, revealing the video-portraits in short sequences

2003, Amodal Suspension
"Amodal Suspension" is a large-scale interactive installation where people can send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages are encoded as unique sequences of flashes with twenty robotically-controlled searchlights, not unlike the patterns that make up Morse code. Messages "bounce" around from searchlight to searchlight, turning the sky into a giant switchboard.

2003, Amodal Suspension
"Amodal Suspension" is a large-scale interactive installation where people can send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages are encoded as unique sequences of flashes with twenty robotically-controlled searchlights, not unlike the patterns that make up Morse code. Messages "bounce" around from searchlight to searchlight, turning the sky into a giant switchboard.

2003, Amodal Suspension
"Amodal Suspension" is a large-scale interactive installation where people can send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages are encoded as unique sequences of flashes with twenty robotically-controlled searchlights, not unlike the patterns that make up Morse code. Messages "bounce" around from searchlight to searchlight, turning the sky into a giant switchboard.

2011, Articulated Intersect
“Articulated Intersect” is a large-scale installation that produces an interactive canopy of light that can be modified by the public using six large lever-controllers that protrude from the ground. As a participant points one of these levers three powerful robotic searchlights automatically intersect in the sky to create an apex at that location. The participant may direct the apex anywhere over the city in real-time, creating an animated tetrahedron inspired by the work of Richard Buckminster Fuller

2011, Articulated Intersect
“Articulated Intersect” is a large-scale installation that produces an interactive canopy of light that can be modified by the public using six large lever-controllers that protrude from the ground. As a participant points one of these levers three powerful robotic searchlights automatically intersect in the sky to create an apex at that location. The participant may direct the apex anywhere over the city in real-time, creating an animated tetrahedron inspired by the work of Richard Buckminster Fuller

1999, Vectorial Elevation
"Vectorial Elevation" is an interactive art project originally designed to celebrate the arrival of the year 2000 in Mexico City's Zócalo Square. The website www.alzado.net enabled any Internet user to design light sculptures over the city's historic centre, with eighteen searchlights positioned around the square. These searchlights, whose powerful beams could be seen within a 15 kilometers radius, were controlled by an online 3D simulation program and visualised by digital cameras. A personalised webpage was produced for every participant with images of their design and information such as their name, dedication, place of access and comments.

1999, Vectorial Elevation
"Vectorial Elevation" is an interactive art project originally designed to celebrate the arrival of the year 2000 in Mexico City's Zócalo Square. The website www.alzado.net enabled any Internet user to design light sculptures over the city's historic centre, with eighteen searchlights positioned around the square. These searchlights, whose powerful beams could be seen within a 15 kilometers radius, were controlled by an online 3D simulation program and visualised by digital cameras. A personalised webpage was produced for every participant with images of their design and information such as their name, dedication, place of access and comments.

2011, Tape Recorders
Rows of motorised measuring tapes record the amount of time that visitors stay in the installation. As a computerised tracking system detects the presence of a person, the closest measuring tape starts to project upwards. When the tape reaches around 3 meters high it crashes and recoils back. Each hour, the system prints the total number of minutes spent by the sum of all visitors

2011, Tape Recorders
Rows of motorised measuring tapes record the amount of time that visitors stay in the installation. As a computerised tracking system detects the presence of a person, the closest measuring tape starts to project upwards. When the tape reaches around 3 meters high it crashes and recoils back. Each hour, the system prints the total number of minutes spent by the sum of all visitors

2013, Vicious Circular Breathing
Vicious Circular Breathing is a hermetically-sealed apparatus that invites the public to breathe the air that was previously breathed by participants before them. The installation consists of a glass room with double sliding doors, two emergency exits, carbon dioxide and oxygen sensors, a set of motorized bellows, an electromagnetic valve system, and 61 brown paper bags hanging from respiration tubes. In the piece, visitors’ breath is kept circulating and made visible by automatically inflating and deflating the brown paper bags around 10,000 times a day, the normal respiratory frequency for an adult at rest.

2013, Vicious Circular Breathing
Vicious Circular Breathing is a hermetically-sealed apparatus that invites the public to breathe the air that was previously breathed by participants before them. The installation consists of a glass room with double sliding doors, two emergency exits, carbon dioxide and oxygen sensors, a set of motorized bellows, an electromagnetic valve system, and 61 brown paper bags hanging from respiration tubes. In the piece, visitors’ breath is kept circulating and made visible by automatically inflating and deflating the brown paper bags around 10,000 times a day, the normal respiratory frequency for an adult at rest.

2013, Vicious Circular Breathing
Vicious Circular Breathing is a hermetically-sealed apparatus that invites the public to breathe the air that was previously breathed by participants before them. The installation consists of a glass room with double sliding doors, two emergency exits, carbon dioxide and oxygen sensors, a set of motorized bellows, an electromagnetic valve system, and 61 brown paper bags hanging from respiration tubes. In the piece, visitors’ breath is kept circulating and made visible by automatically inflating and deflating the brown paper bags around 10,000 times a day, the normal respiratory frequency for an adult at rest.

2013, Voice Tunnel
An installation designed to transform the Park Avenue Tunnel in New York City with 300 theatrical spotlights that produce glimmering arches of light along the tunnel’s walls and ceiling. Participants control the intensity of each light by speaking into an intercom at the tunnel’s center which records their voice and loops it. Louder speech increases the lights’ brightness proportionally, creating a Morse-like code of flashes throughout the tunnel. The individual voices can be heard as pedestrians walk through the tunnel, on 150 loudspeakers, one beside each light arch and synchronized with it. At any given time, the tunnel is illuminated by the voices of the past 75 participants: as new participants speak into the intercom, older recordings get pushed away by one position down the array of light fixtures until they leave the tunnel, so that the content of the piece is changing constantly

2013, Voice Tunnel
An installation designed to transform the Park Avenue Tunnel in New York City with 300 theatrical spotlights that produce glimmering arches of light along the tunnel’s walls and ceiling. Participants control the intensity of each light by speaking into an intercom at the tunnel’s center which records their voice and loops it. Louder speech increases the lights’ brightness proportionally, creating a Morse-like code of flashes throughout the tunnel. The individual voices can be heard as pedestrians walk through the tunnel, on 150 loudspeakers, one beside each light arch and synchronized with it. At any given time, the tunnel is illuminated by the voices of the past 75 participants: as new participants speak into the intercom, older recordings get pushed away by one position down the array of light fixtures until they leave the tunnel, so that the content of the piece is changing constantly

2013, Voice Tunnel
An installation designed to transform the Park Avenue Tunnel in New York City with 300 theatrical spotlights that produce glimmering arches of light along the tunnel’s walls and ceiling. Participants control the intensity of each light by speaking into an intercom at the tunnel’s center which records their voice and loops it. Louder speech increases the lights’ brightness proportionally, creating a Morse-like code of flashes throughout the tunnel. The individual voices can be heard as pedestrians walk through the tunnel, on 150 loudspeakers, one beside each light arch and synchronized with it. At any given time, the tunnel is illuminated by the voices of the past 75 participants: as new participants speak into the intercom, older recordings get pushed away by one position down the array of light fixtures until they leave the tunnel, so that the content of the piece is changing constantly

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